Live out your ultimate vampire power fantasy as you carve and chew a bloody path through evil.
worked in a small team with only 2 level designers, each of us given full ownership of our levels.
had a very large amount creative control in how i wanted to shape my levels when it came to combat encounters, objectives and overall level design.
also did all of the level scripting for my levels.
Game Director Martin Annander gives us an update on the world of EvilvEvil including a very first look at gameplay!More info and sign up for updates: https:/...
Platform : TBA
Engine : Autodesk Stingray
Studio : Toadman Interactive
Website : www.evilvevil.com
Role : lEVEL dESIGN